Regardless of size, this style of animation is distracting to the user.ĭon't use animations unrelated to the object the user is currently focused on or interacting with.ĭon't use animations that require user interaction to reset the state, like forcing the user to respond to a flashing notification in order to make it stop flashing. Prefer fades and changes over moving objects.ĭon't use animations that take place over a large area of screen real estate. Examples include transient status changes and emergenciesĭon't use small movements (movement in a small footprint). Minimize use of effect animations that show status and make sure that they have real value by providing additional information of actual use. Stop showing progress movement when the underlying process isn't advancing.ĭistinguish indeterminate processes from determinate processes.Įnsure that an animation has identifiable completion and failure states. When showing progress or status through animation: When using animation to draw attention to something, make sure that it's worth interrupting the user's train of thought. Subtle changes in timing, sequencing, and behavior might significantly impact perception, and can make the difference between an effective and ineffective animation. In most cases, animation doesn't have to demand user attention to serve its purpose. More than one object moving or attempting to convey multiple things can be confusing. Only one animation should occur at a time and convey just one piece of information. If you rely heavily on animations in your features, then provide a means to turn them off locally (for all your features) as an option in the Tools > Options dialog. When possible, use a subtle animation on hover to indicate interactive elements under the mouse. Use gradual non-linear easing from one state to another, giving a sense of calm and natural movement.
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For example, when navigating through a sequence of items on a class diagram, speed through transitions between items then slow down to focus on important items. Use variable timing to emphasize importance. Watch the animation in a loop and adjust the timing until it feels right.Īnimations shouldn't be so fast or jarring that it's difficult to understand, but not so slow that it makes one impatient for the transition to finish. Timing and speed are important to ensure that transitions feel quick and natural:Ĭomplete animated transitions within one half-second (500 milliseconds).Īnimations that would occur frequently need to be quick enough that they don't interrupt the user's workflow. Limit animations to those that serve specific purposes. In this article Animation fundamentals Animation best practices in Visual Studioįollow these rules to ensure consistent and user-friendly animation styles across the Visual Studio IDE.īe selective.